INTRODUCTION
In all instructional contexts, including hybrid and
distance education, there is an expectation that learning involves human
interaction. Current instructional applications of technology provide two
distinct formats for such interaction - asynchronous and synchronous (Hines
& Pearl, 2004).
Interaction between instructor and learners and
among students is fundamental to higher education (Berge, 1999).
Teacher-student, student-student, student-content interactions are prerequisite
to course satisfaction to limit attrition.
OVERVIEW
Individuals traced synchronous applications of
instructional technology to the closed-circuit television on university campus
in 1940s. By the 1980s,
video-conferencing and interactive television connected remote classrooms,
allowing students to ask questions and discuss concepts (Bernard et. al.,
2004). synchronous instructions occur in
real time and require the simultaneous participation of students and teacher
(Romiszowski & Mason, 2004).
Synchronous communication and collaboration tools, such as synchronous
text chat, audio-conferencing, video-conferencing, and white boards, are
increasingly important components of online learning (National Center for
Accessible Media, 2005).
Asynchronous instruction has its roots in early
forms of distance education such as correspondence schools (Keegan, 1996);
communication was truly asynchronous because of postal delays (Bernard et al.,
2004, p. 387). Asynchronous instruction occurs in delayed time and does not
require the simultaneous participation of students and teacher (Rovy &
Essex, 2001; Sabau, 2005). Students
experienced learning events independently and learning is not synchronized in
time or space.
Although asynchronous voice conferencing has proven
useful in some instructional contexts (Mclntosh, Braul, & Chao, 2003),
text-based conferencing is widely implemented in post-secondary education
(Berge, 1999; Romiszowski & Mason, 2004; Tu & Corry, 2003) and is
synonymous with asynchronous online discussion (Fjermestad, Hiltz, & Zhang,
2005).
ADVANTAGES
AND LIMITATIONS
In a survey of educators, synchronous chat was
reportedly useful for holding virtual office hours, team decision-making,
brainstorming, community building, and dealing with technical issues"
(Branon & Essex, 2001, p. 36). Identified limitations associated with
synchronous discussion included; getting students online at the same time,
difficulty in moderating larger scale conversatioans lack of reflection time
for students, and intimidation of poor typists (p. 36).
In a survey of educators, asynchronous online
discussion was reportedly useful for encouraging in-depth, more thoughtful
discussion; communicating with temporally diverse students; holding ongoing
discussions where archiving is required; and allowing all students to respond
to a topic" (Branon & Essex, 2001, p. 36). Identified limitations
associated with asynchronous discussion included; "lack of immediate
feedback, students not checking in often enough, length of time necessary for
discussion to mature, and students feeling a sense of isolation" (p. 36).
Based on a survey of student preferences, Dede and Kremer (1999) concluded that
asynchronous discussion provided "richer, more inclusive types of
interchange" (p. 4), but required more time and provided less social interaction
than synchronous chat.
While synchronous discussions are more difficult to
implement than asynchronous discussions, "they have the advantages of
providing a greater sense of presence and generating spontaneity" (Mines
& Pearl, 2004, p. 34).
NEEDS
OF DYNAMIC SKILLS
In case of the online chat agenda is already set,
instructors could note student input on areas of progress as well as
difficulty, which could be addressed separately upon the conclusion of the chat
session
or as part of an asynchronous discussion Student-centered
and self-regulated teaching, using
online resources to facilitate information sharing in a networked form to
promote learning. Learners show higher -level cognitive Processing when they demonstrate analysis, evaluation, and creation. Dynamic
skills support Adaptive (transformative and reflective) learning. Adaptive
learning is prescriptive, systematic,
wholostic, and humane (Driscoll, 2005,
p. 139). Student-instructor interaction, student-content interaction
student-student interaction, Feedback from peers and
instructor to provide asynchronous, video, audio- and text rich communication
platform that simultaneously connects students to the wider affordances of the
Internet (Roseth, Akcaoglu, & Zellner, 2013; Teras & Teras, 2012).
MOVING
TOWARD DYNAMIC TECHNOLOGY
Distance education (distance teaching and learning)
is evolving at a fast pace to include static (podcasts or video casts, Web
pages, and text ) and dynamic (virtual simulations, gaming, multi-user
environments, and mind tools) technologies (Moller, 2008). Moller (2008) argued that static technologies
were efficient at broadcasting information and helping learners build their own
knowledge, while dynamic technologies served as catalysts to engage learners in
a deep understanding, application, and transfer of knowledge, through
representation, manipulation, and reflection on what students knew.
Technologies allow individuals to capture
information in online learning environment that is supportive of
experimentation, divergent thinking, exploration of multiple perspectives,
complex understanding and reflection than face-to-face learning environment.
REFLECTIONS
In asynchronous and synchronous environments,
instructional designers and subject matter experts should develop, test, and
implement incipient and appropriate media and technology theories with
instructional and learning theories to increase students’ interactions (Borup,
West, & Graham, 2013; Wenger et al., 2005).
The 21st century online learning environment should portray
high-quality learning activities, meaningful cognitive engagement through
learners’ autonomy and interaction in a complementary manner (Bernard et al.,
2009), and avoid mindless activism (Anderson, 2008).
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